How innovation happens? That is a big mystery. One of the links from MIT Technology Review weekly collection of *Arxived* papers directed us to a paper that addresses this question. But the paper got an article describing and explaining the main points of the paper. The Information Age decided to share the bits together with the mentioned paper’s abstract with the followers in today’s post.

This kind of study follow itself a well-known pattern in scientific discovery. Accordingly it also studies a how innovation and innovative ideas might follow a discernible pattern. What all these patterns have in common are several similarities and analogies. For instance it is known that creativity arises in our brains by a process that proceeds from patterns that may be studied and investigated, and there is such numerous studies available; there’s even a public health interest in these studies, as there were often found some evidence of the link between some mental health conditions and the onset of creative activities and/or thinking.

With the obvious connection (some might object not so obviously fast, though…) between creative activity and innovation, we will not be surprised to find those same patterns being discernible by serious, rigorous research using advanced mathematics and complexity network science. That is what today’s share from MIT and italian researchers manage to accomplish, in very good style indeed:

This approach has had limited success, however. The rate at which innovations appear and disappear has been carefully measured. It follows a set of well-characterized patterns that scientists observe in many different circumstances. And yet, nobody has been able to explain how this pattern arises or why it governs innovation.

Today, all that changes thanks to the work of Vittorio Loreto at Sapienza University of Rome in Italy and a few pals, who have created the first mathematical model that accurately reproduces the patterns that innovations follow. The work opens the way to a new approach to the study of innovation, of what is possible and how this follows from what already exists.

The notion that innovation arises from the interplay between the actual and the possible was first formalized by the complexity theorist Stuart Kauffmann. In 2002, Kauffmann introduced the idea of the “adjacent possible” as a way of thinking about biological evolution.

The adjacent possible is all those things—ideas, words, songs, molecules, genomes, technologies and so on—that are one step away from what actually exists. It connects the actual realization of a particular phenomenon and the space of unexplored possibilities.

One the main takeaways here is how closely resembling this is to our most advanced scientific notions – that is our very own creative minds in the pinnacle of their possibilities – and the intrinsic dynamical complexity of reality of the known things in the Universe. This should not be that surprising, of course. Notice how the so-called “adjacent possible” brilliantly introduced by Stuart Kauffman is itself a highly dynamical complex system on its own:

But this idea is hard to model for an important reason. The space of unexplored possibilities includes all kinds of things that are easily imagined and expected but it also includes things that are entirely unexpected and hard to imagine. And while the former is tricky to model, the latter has appeared close to impossible.

What’s more, each innovation changes the landscape of future possibilities. So at every instant, the space of unexplored possibilities—the adjacent possible—is changing.

“Though the creative power of the adjacent possible is widely appreciated at an anecdotal level, its importance in the scientific literature is, in our opinion, underestimated,” say Loreto and co.

(…)

Nevertheless, even with all this complexity, innovation seems to follow predictable and easily measured patterns that have become known as “laws” because of their ubiquity. One of these is Heaps’ law, which states that the number of new things increases at a rate that is sublinear. In other words, it is governed by a power law of the form V(n) = knˆβ where β is between 0 and 1.

Words are often thought of as a kind of innovation, and language is constantly evolving as new words appear and old words die out.

(…)

Another well-known statistical pattern in innovation is Zipf’s law, which describes how the frequency of an innovation is related to its popularity. For example, in a corpus of words, the most frequent word occurs about twice as often as the second most frequent word, three times as frequently as the third most frequent word, and so on. In English, the most frequent word is “the” which accounts for about 7 percent of all words, followed by “of” which accounts for about 3.5 percent of all words, followed by “and,” and so on.

*Fig. 1 Mathematical illustration of the adjacent possible in terms of a graph that conditionally expands from the situation depicted in (a) to that depicted in (b) whenever a walker visits a node for the first time (the white node in (a)).*

### Enter Mathematics

Patterns such as Zipf’s Law are empirical. But they cannot model well how the creative onset of innovation is triggered. For that something else must enter the picture:

Enter Loreto and his pals (one of which is the Cornell University mathematician Steve Strogatz). These guys create a model that explains these patterns for the first time.

They begin with a well-known mathematical sand box called Polya’s Urn. It starts with an urn filled with balls of different colors. A ball is withdrawn at random, inspected and placed back in the urn with a number of other balls of the same color, thereby increasing the likelihood that this color will be selected in future.

This is a model that mathematicians use to explore rich-get-richer effects and the emergence of power laws. So it is a good starting point for a model of innovation. However, it does not naturally produce the sublinear growth that Heaps’ law predicts.

That’s because the Polya urn model allows for all the expected consequences of innovation (of discovering a certain color) but does not account for all the unexpected consequences of how an innovation influences the adjacent possible.

So Loreto, Strogatz, and co have modified Polya’s urn model to account for the possibility that discovering a new color in the urn can trigger entirely unexpected consequences. They call this model “Polya’s urn with innovation triggering.”

(…)

If this color has been seen before, a number of other balls of the same color are also placed in the urn. But if the color is new—it has never been seen before in this exercise—then a number of balls of entirely new colors are added to the urn.

Loreto and co then calculate how the number of new colors picked from the urn, and their frequency distribution, changes over time. The result is that the model reproduces Heaps’ and Zipf’s Laws as they appear in the real world—a mathematical first. “The model of Polya’s urn with innovation triggering, presents for the first time a satisfactory first-principle based way of reproducing empirical observations,” say Loreto and co.

### Enter networked novelty and innovation

Innovation feeds innovation in a kind of feedback loop. That was one other takeaway from the model depicted in the research paper. Old innovation discovery, that have become novelties for any one that acknowledges it for the first time, follows a pattern similar to patterns of new innovation discovery, despite being different forms of discovery. But the model can account for both in a similar way:

Interestingly, these systems involve two different forms of discovery. On the one hand, there are things that already exist but are new to the individual who finds them, such as online songs; and on the other are things that never existed before and are entirely new to the world, such as edits on Wikipedia.

(…)

Curiously, the same model accounts for both phenomenon. It seems that the pattern behind the way we discover novelties—new songs, books, etc.—is the same as the pattern behind the way innovations emerge from the adjacent possible.

That raises some interesting questions, not least of which is why this should be. But it also opens an entirely new way to think about innovation and the triggering events that lead to new things. “These results provide a starting point for a deeper understanding of the adjacent possible and the different nature of triggering events that are likely to be important in the investigation of biological, linguistic, cultural, and technological evolution,” say Loreto and co.

### The paper

### Dynamics on expanding spaces: modeling the emergence of novelties

Abstract

Novelties are part of our daily lives. We constantly adopt new technologies, conceive new ideas, meet new people, experiment with new situations. Occasionally, we as individuals, in a complicated cognitive and sometimes fortuitous process, come up with something that is not only new to us, but to our entire society so that what is a personal novelty can turn into an innovation at a global level. Innovations occur throughout social, biological and technological systems and, though we perceive them as a very natural ingredient of our human experience, little is known about the processes determining their emergence. Still the statistical occurrence of innovations shows striking regularities that represent a starting point to get a deeper insight in the whole phenomenology. This paper represents a small step in that direction, focusing on reviewing the scientific attempts to effectively model the emergence of the new and its regularities, with an emphasis on more recent contributions: from the plain Simon’s model tracing back to the 1950s, to the newest model of Polya’s urn with triggering of one novelty by another. What seems to be key in the successful modelling schemes proposed so far is the idea of looking at evolution as a path in a complex space, physical, conceptual, biological, technological, whose structure and topology get continuously reshaped and expanded by the occurrence of the new. Mathematically it is very interesting to look at the consequences of the interplay between the “actual” and the “possible” and this is the aim of this short review.

*featured image: Generational Dynamics forecasting methodology*